I really like the Spyro series but the atmosphere of these games was kinda different from what I expected. Spyro 1 had this warzone like second hub that was kinda frightening, and the worlds were kinda barren. Replaying it today made me feel a little anxious. It had good levels, and the first hub was definitely a treat.
Spyro 2 was such a great game all around, vivid colors, incredible worlds, the hubs were all a joy to go through. You know what really surprised me both as a kid and an adult ? The music (by Stewart Copeland !). Spyro had a sense of music that went far more beyond being lighthearted, like it was really made to depict a world, for every portal ! The music of the second hub is still breathtaking, I’m still thinking “I can’t believe they put this in a game for kids” and it worked incredibly well. I can’t think of a lot of platformers going ambient.
Spyro 3 suffers from the same issues as Crash 3, they didn’t know how to expand the formula so they added variety outside of the platforming. The mini-games sections were really lackluster. What hit me the most replaying it is that it’s a really overwhelming experience, I was almost uneasy playing it for some reasons. Maybe the worlds were too outlandish and not kid-friendly enough, or some levels had way too much downtime (Sparx levels made you backtrack with absolutely nothing on sight for long period of times, same thing with Agent 9), but it was weird. It’s cool doing skateboard with Spyro but the skatepark was absolutely empty and I was like “hmmm I don’t fell well skating alone”
Anyway I really like the first trilogy sorry for dumping my thoughts, I feel a remake would need a lot more work though, some parts would just not fly by today, not because they were bad, but because they were too different. Nintendo set a standard that Spyro was able to resist at the time, but I don’t think it would work today. Spyro can get suffocating sometimes…