Games like Etrian Odyssey, Bravely Default/Second, and Octopath Traveler bring out this part of me that apparently loves excel spreadsheets and doing math that never showed up anywhere when I was in school, even though that would have been super helpful, thanks for nothing brain. I will pour through stats and notes trying to come up with the best possible combinations to essentially “solve” the game, making every battle trivial. I had a hard enough time picking my main team of four in Octopath, so when I found out that you can give everyone a second job my brain nearly broke.
But that’s nothing in comparison to my relationship with Gravity Rush 2.
There is a map in GR2. It’s not a very good map. It’s a really bad map, to be honest, essentially a bunch of blobs with markers on them.
I love Gravity Rush with a passion so bad that I can’t even finish the Raven DLC because it means I’ll have to acknowledge I’ve done everything there is to do in the series. So as you can imagine, this map wasn’t doing it for me. Since then I’ve decided to make my own as a bit of a personal project. I have a notebook of drafted out areas in each section of the game that go into more detail about typography and landmarks. Anything that doesn’t have a name, I try to guess what it is, or at worse, make something up. I’ve been doing this on and off for a couple of months now, but I’ve also included the map of GR1, so it’s actually a pretty big project. There’s also the fact that the world of the game is layered, so I’m trying to visualize those 3D aspects as well. How do you make a map of something that has a fountain directly under a skyscraper? is a question I’ve had to ask myself, for example.
The world of Gravity Rush is so beautiful and fleshed out that it kills me the map is so lame in comparison, and I’ve always loved to make maps (I made ones of my neighborhood when I was a kid, and have a bunch of imaginary ones for world-building purposes). I’ve never shared any of the notes or drafts that I have - in fact, this is the first time I’ve ever told anyone about the project, but it’s been a lot of fun.