We all know about the background content in games, and how much of it is optional but how it helps flesh out a world or a space. The countless lore books in any Bethesda RPG, or the little details of of Control you could easily miss, or maybe all the comics of Assassin’s Creed that flesh out the conflict between Templar and Assassin. Its stuff that is worked by people who have no guarantee that it will matter to the player, knowing that many of them will just walk past these small details or completely ignore them. So, I figured we could celebrate some of our favorite cases of world building in games!
So, post some of your favorites!
One of mine is some of the recent world building done in Black Mesa:
(Careful playing this in some places. EAS broadcasts, even fake ones, can trigger weirdness in certain electronics.)
The EAS broadcast in Black Mesa is so clinical its terrifying. You can easily miss these broadcasts when you walk past the radios placed around the game. How the disaster spreads beyond Black Mesa to a point where the President is addressing the nation is really unsettling, and it added a new layer of horror to Half-Life’s lore that I just love.
The voicework for the HECU marines was also given a much needed upgrade:
(CW for realistic trauma voice acting)
Humanizing bad guys can always be a weird wire to cross, but I feel a lot of the dialogue the HECU Marines voice on the background radio chatter really reinforces how out of hand the Black Mesa disaster is getting. It goes from Sinister to panicked really quick, and it just layers on more horror. I love it.
Hell, it’s better than Duke Nukem himself yelling ALIEN ALERT