Final Fantasy VI. Not only that, I consider VI probably the best JPRG ever, as well as one of the RPGs and video games overall.
The two runner-ups for me would be VII and Tactics, in that order.
I admit I’ve never played X or XII. This thread makes me want to play XII even more than I have for awhile now.
I find it interesting how much love FFVIII is getting in this thread. Around the years immediately following its release the game was very divisive and controversial for its numerous departures from the series’ conventions and generally surreal narrative.
I would argue that the classic trilogy that defined the FF series consists in IV, VI, and VII. I skip V, because, despite its excellent battle system, it features none of the storytelling innovations present in IV, VI and VII.
IV never gets the credit it deserves. Viewed in historical context, I’d argue that FFIV is as innovative as Ultima IV. While Ultima IV’s innovation lies in how its gameplay actually feels like role-playing, FFIV’s innovation lies in the complexity of its story, its wide array of characters and subplots, and grand scope. Though it seems pedestrian today, one thing that always grabs my interest about IV is how in many ways, it seems to aspire to imitate some sort of work of theatre, like a on-stage play. At every moment, VI tells its story through characterization, in the interaction of its characters, their development and individual histories. Though later FF games had better characterization, FFIV relies less on spectacle than its successors, and this shows its aspiration to really tell a story about people. In many ways, FFVI is the one game probably ever to really achieve the ambition of FFIV to put its character, their feelings and general human concerns at its forefront, but I still think that this initial ambition, this goal to make video games tell stories about people, is more clearly on display in FFIV. FFVI achieves FFIV’s goal, which is to create a video games that make us feel things. To me, the goal itself in FFIV is nearly as interesting as its the game that achieved it. It interests me that, speaking now about games in general, not just confined to the FF series, despite the number of games after VI that outmatch its story or emotional impact, FFIV is one of the only games I know that really seems to me to strive to imitate theatrical plays, rather than TV shows, comics, movies or novels. Maybe someone else could argue for a different example of this, but it really seems to me that FFIV is a game that really stands out in its attempt to make the main hook of its story its characters and the emotions they evoke, their “performances”, so to speak.