Hey guys, you ever absolutely fall in love with the way a certain mechanic in a game functioned and wished it would end up in a bigger game? The one that stands out in my mind is how telekinesis worked in Psi-Ops. Despite having access to other psychic powers in that game I basically used telekinesis as much as I possibly could. One particular instance that always stands out in my mind is a level that ends with running down a hallway trying to escape before a bomb explodes. There are guards trying to take you down along the hallway but I remember just lifting and flinging them out of the way, either off a bridge into an electrified wall or at each other and as I played it all I could think was “I sure hope an action Star Wars game does this exact thing.” Fast-forward to Star Wars the Force Unleashed and my disappointment with how using the Force worked. In Psi-Ops you target and lift your target and then move it around with the right-thumb stick. That also allowed you to effortlessly fling objects/people like a badass Jedi.
So, what’s a mechanic from a smaller game that you wished was picked up for a bigger game?