Games can feel like they exist outside of time. They take so long to make that they're usually reacting to cultural moments years after they happen, and they take so long to play that many of us don't finish them until years after they've come out. A lot of us play them alone in our home, with maybe just a relative or a partner half-paying attention to what's happening on the screen. We might share major video game moments, but usually after-the-fact, as we talk to each other about what happened, and how it made us felt.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/7kz3q4/final-fantasy-vii-director-on-twin-peaks-princess-di-and-high-res-star-destroyers