Tutorials come in all shapes in sizes. Some games will set aside a specific area and even label it as a tutorial, while others may take a more embedded approach and tutorialize the games mechanics through the act of playing the game itself. Even others might forgo any sort of formal tutorialization, and simply contain a compendium to answer any mechanical questions a player may have. Figuring out the approach that bests suits a game can be difficult, especially when different people can be predisposed to digging through menus for information, when others might be turned off by that idea completely. On the other end, some people may find a step by step approach too "hand holdy," an feel like a game is patronizing them. We discuss how the various forms of tutorialization in Fire Emblem: Three Houses stack up, the difficult decision of choosing your House, and Austin and Cado's visit to the Game Devs of Color Expo in this episode of Waypoint Radio. You can listen to the full episode and read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/43jk5d/fire-emblem-cant-decide-how-we-should-learn-to-play-it