Four Years After Launch, 'Rome 2' Might Finally Become a Great Game

Ages ago, when I was discussing the profoundly disappointing Total War: Rome 2 with some colleagues on Three Moves Ahead, I argued that Creative Assembly’s swollen, ramshackle epic was bad in ways that were fundamentally unfixable. “You can’t patch-in design,” I said on that late 2013 podcast / support group therapy session.

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