Four Years After Launch, 'Rome 2' Might Finally Become a Great Game


#1

Ages ago, when I was discussing the profoundly disappointing Total War: Rome 2 with some colleagues on Three Moves Ahead, I argued that Creative Assembly’s swollen, ramshackle epic was bad in ways that were fundamentally unfixable. “You can’t patch-in design,” I said on that late 2013 podcast / support group therapy session.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/a374b8/four-years-after-launch-rome-2-might-finally-become-a-great-game