So another week, another F2P game is going away (along with all the things people thought they had purchased to play with and enjoy on the servers - rentals that only actually exist for as long as the publisher decides you’re still valuable as future income).
There will now be a period of six weeks where the game runs without taking more money (and Gazillion are planning to patch in the premium content as free for anyone to enjoy) and then it’s as if the game never existed. Assets that exist only in some archives and never to be played with again.
Of course, nothing is new about this compared with any of the other announcements around MMOs, F2P games, and anything else that requires constant online connectivity to run. But it does feel like we’re becoming completely numb to this. “Oh, of course these cultural artefacts will be burned to the ground by their publisher/licensor when they’re not sufficiently profitable and anyone who has spent real money will be left with nothing but memories.”
That little voice in my head is screaming: this shouldn’t be normal. The MMOification of “social games” and classic co-operative/action games via F2P and online-only restrictions has seemed to just normalise the way things people have paid for are just taken away. “Sorry, it was really only a rental with an end date we can pick from a hat - six weeks is how long you just paid to enjoy whatever content you just purchased.”