Game conclusions and how Persona 5 succeeds where many games fail (Slight spoilers)


#1

When finishing persona 5, I remembered this article https://waypoint.vice.com/en_us/article/why-video-games-have-so-many-endings-and-so-few-conclusions that Austin wrote.

After the final major story events of persona 5, the game then still has an hour or so left in it, which is all winding down, resolving small things, saying goodbye to friends, it felt like the aftercare mentioned in the article.

Of course, not every game will have a story resolution the way Persona 5 does, but the game really did have you say goodbye to its world, and properly conclude the story. I can’t think of many games that do that, and I’ve been paying attention to it ever since reading that article.

Hopefully this part of the game will be noticed and more games will think more about conclusions. Are there any other notable examples, esp of different ways games can do a good conclusion?