So, I saw Game Maker’s Toolkit getting some love in the “cool videos” thread, but seeing as it is probably my favorite video series on video games, I thought it deserved a thread of its own. I’ll let Mark Brown’s Patreon page do most of the explaining:
[quote]Hi! My name’s Mark Brown, and I’m the creator of a YouTube series about game design, called Game Maker’s Toolkit.
In each episode I strive to reveal the hidden genius of my favourite games, demystify the design process, pass on the philosophies of the world’s best designers, or take a critical look at the most recent releases.
I’ve talked about how Mario’s stages are inspired by Chinese poetry, how Spelunky generates levels, how The Last Guardian tells a story through the language of games, how Shovel Knight nails nostalgia, and what Mirror’s Edge Catalyst should have learned from Burnout Paradise.
The videos are for both gamers looking to learn more about their favourite games, and new designers looking to find out more about how games use their design to challenge us, deliver experiences, and tell stories.
I’ve got endless ideas for new episodes - and I want you to help me make them.[/quote]
I find these videos incredibly insightful and interesting and wanted to introduce it to those who might not be familiar. This is the episode that got me hooked.
He also has a side series called Boss Keys that is exploring the design of dungeons in all the Legend of Zelda games.
I figured people could share and discuss their favorite videos here. The recent three part series on Dead Space was very good and explored the evolution of the series and how it had to conform to modern shooting troupes to try and sell more copies. If I introduce just one new person to this series I will consider this a success.