Whelp, I guess we all saw this coming. I guess I had hope that seeing as they had like 5 years to work on the game, they didn’t use that time to exploit their workers. That shows me as naive…
Dan Houser said that the team has been “working 100-hour weeks” several times in 2018, later adding that compared to previous Rockstar projects, “This was the hardest.”
It’s pretty fucking telling how these people don’t think about labor or crunch the same way we do. It’s almost like Houser is proud that he’s been making his employees work themselves to death.
“We have a hard-working company,” Zelnick said at the time. “It’s a privilege to work at our company and our labels. And I believe that our work practices are sound and appropriate. It is a very busy time, but it’s a time that people are anxious to participate in. And I stand behind it.”
“It’s a ‘privilage’ to work here, so shut up.” God, I wish I could be so arrogant. I guess we can see this mentality still exists from RDR1.
Small edit, the Gameindustry.biz article is sourcing this Vulture article: