That was a good interview @Flitcraft.
Some lines that stand out to me.
But it’s not UBI alone, it’s UBI combined with loss of jobs entirely. The fact that you’re not the ultimate form of life on earth anymore. You’re not the center of the universe anymore. We’ve not been created by some god. We are evolved from apes. And the next step is probably: We’re not the most intelligent thing on earth anymore. And this is going to be… a bit worrying, right?
If you take replace “white men” with “you” this makes more sense. I think that more accurately describes the source of his anxiety about the future.
I am myself a white-middle-class-cishet-man so I can’t speak from my own experience, but I suspect most marginalized people hear this message loud and clear every single day.
" It’s more similar to Breaking Bad or a Tarantino movie."
Jesus take the wheel.
I’m trying to say don’t believe everything. Don’t believe me. As a game designer. I’m trying to make you do stuff that is maybe immoral, and I’m going to make you pay afterwards. I want to explore this fine line between morality, and what you believe in.
This can be a perfectly fine approach (I think The Witcher 3 does a good job of making the player pay for their decisions) but it comes off as wildly immature when it proceeds the two quotes I pulled.
Walter White is not a hapless victim who doesn’t understand the consequences of his decisions until it’s too late. He knowingly sows the seeds of he and his family’s destruction for the sake of his wounded ego. He is a white man who feels aggrieved because his white maleness does not automatically afford him the resources and accolades he thinks he deserves.
I haven’t seen all of Tarantino’s movies but I don’t see them as hapless heroes who are swept into a morality that isn’t accessible to them. They are (in the films of his that I have seen as I remember) already a part of the violent cycles that drive the story. So how does that figure into the idea of questioning morality of what the game tells you to do?
This is my first exposure to this story but reading this article I feel like he is not someone who has spent a lot of time grappling with well, his privilege. I’m trying to think of a better word to use there because “privilege” has so much baggage but that’s what’s irritating me about his description of the game.
If he was more cognizant of what the world looked like (again, as I understand from listening to others more marginalized than myself) he might realize that the dystopian future he is describing is already a present reality for, like, 90% of the world.