My favorites so far this year (and will probably end up two of my all-time favorites as well) are Celeste and Pyre.
I’ve also been trying to dip into my massive pile of Humble Bundle collateral; something like a full 1/4 of my Steam library is made up of games I got back when Humble first started and I jumped for every 1-dollar tier that seemed vaguely interesting.
I was surprised at how much fun I had with Capsized and Ring Runner, both of which are physics-based games (platformer and twin-stick shooter, respectively) that give you a lot of cool toys to play around with.
Jan - OlliOlli 2 (PC)
Feb - Technobabylon (PC)
Feb - Capsized (PC)
Feb - The Legend of Zelda: A Link Between Worlds (2DS)
Mar - Celeste (PC)
Apr - S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)
Apr - RingRunner: Flight of the Sages (PC)
Apr - Rayman Origins (PC)
May - Pyre (PC)
May - Dishonored: The Knife of Dunwall (PC)
May - Shovel Knight: Specter of Torment (PC)
May - The Lion’s Song: Chapter 1 (PC)
May - Intrusion 2 (PC)
This is the third game in my Humble Bundle backlog I finished this year, and weirdly enough it’s yet another janky physics-based game that’s more fun than it has any right to be. It holds true to the principle of constant escalation behind genre classics like Contra III: what starts as a more or less competent Metal Slug knockoff gradually comes into its own as it introduces more and more fun gimmicks designed to take advantage of its ragdoll physics. You start by going up against standard enemy grunts, but pretty soon you’re encountering giant octopus robots, enemies that ride wolves, then YOU can ride a wolf, then there are mech suits, snowmobiles, mech suits with grappling hooks…
It’s the kind of game that knows how fragile a player’s attention span can be, and spends its entire playtime getting straight to the good stuff. A pleasant side effect of this is that it’s quite short: I cleared the campaign on Normal (although I’d probably recommend playing on Easy to avoid what I thought were some jarring difficulty spikes) in around 2 hours. Would highly recommend, especially if you’ve had it sitting in your Steam backlog for 5 years like I did.