What are peoples current opinion on how narrative-focused a game suggestion should be? I think one of the key parts of this series is the idea that everyone should try to finish the game, so games which have driving narratives are the obvious ones that gain the most from being able to talk about their entirety: beginning, middles and end.
That said, games which have interesting evolutions of mechanics the further you go in might also be fun to suggest. Something like Spore (which, admittedly is probably a bit long for now) might be fun to check out despite the limited plot because very few people probably experienced all the mechanical stages of that game (I certainly didn’t). [I’m not necessarily suggesting Spore, it was just the first example I thought of that is mechanically variable throughout].