Games That Get to the Heart of Things


#1

On today's Waypoint Radio, Danielle and Rob talk about games that really capture the essence of activities they love. It's inspired by Waypoint Forum-goer Joe Bush! We've got grappling, swimming, and... flying up for grabs. Then they take some question bucket time and waypoints to close out the show. Note: we had some audio issues on Danielle's end this week, please bear with us!

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Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to gaming@vice.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.

Have thoughts? Swing by Waypoint’s forums to share them!


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/mbkv3a/waypoint-radio-sonic-batman-stalker

#2

Is this a stealth Idle Weekend episode?!


#3

@Flitcraft (Rob I think that’s your username on the Forum, if not sorry) Thanks for the Expanse reccomend in last weeks podcast, I’ve watched a few episodes and I’m impressed.
Almost all my DC comics knowledge comes from the Bruce Timm cartoons. When Arkham Aslylum came out the difference in character design was so jarring to me I almost passed on it (i still don’t like the super buff designs), but fortunately word of mouth about how good it was changed my mind.
Stalker would make a great stream for you guys, my only worry is that I’m so invested in your xcom 2 run I don’t want more distractions.


#4

The game which has felt most like climbing for me is not anything like Assassin’s Creed or Dying Light, but Grow Home. Mechanically it’s not much more realistic, but just the plain fact that it’s about climbing and going up gives it that feel.


#5

Thank you for using my topic!


#6

Rob had not, in a drunken haze, overestimated the complexity of MGS4’s CQC: it is in fact weirdly intricate.
(In a legitimately rad fashion, I think)


#7

With how many games have photo modes now, Gravity Rush 2 is the only one that seems to acknowledge how people actually interact with cameras.

Photo modes for most games are tools for screenshot artists that let them edit the entire world to their liking. Time of day, facial expressions, quality of light are all editable and changeable. They’re more sculpting tools than photography; cool in their own right, but never forcing you to work around the limitations of the puzzle box in your hands or the places you can reach.

Gravity Rush 2’s camera is still a magical device that always captures everything in focus with perfect lighting, but makes the camera a physical object. Kat, the main character, carries the camera or puts it on a tripod. This means you get to hunt for that perfect composition which is half the fun of photography. Getting the perfect pose, climbing shit to get better diagonals, moving a tripod back and forth to fit everyone in for a group shot. Then you get the shot and pick the perfect filter, crop it how you want, and either share it or save it for yourself. It’s great.

And then you remember you have GRAVITY POWERS.

Now you can stand on the side of buildings to get weird angles. Upside down selfies. Falling shots as you hurdle towards the ceiling.

Gravity Rush 2 makes the camera a physical object with realistic limitations and then gives you ACTUAL SUPERPOWERS to work around them. I love it.