Similar in vein to Patrick’s post about what unexpected sequels we would want, I’m curious about what SPIRITUAL SUCCESSORS folks would be like to see. Those games that had neat ideas, core concepts, but typically had a theme or even a brand attachment that doesn’t get you exactly jazzed about a direct sequel. Maybe there were bad politics, dumb humor, or something simply off.
YuGiOh Duelists of The Rose - Okay, so I’m bad at actual card games that force me to play against other humans. It is a recipe for stress and embarrassment, things I don’t need to fill my days with. DotR though essentially stole the YuGiOh cards to put together a board game that doesn’t explain itself well but lets me perform FUSIONS which is what I am here for.
What I Would Want Out of A SS: Not YuGiOh. Better explaining the systems. Improve game flow because despite the battles looking neat, they were LONG.
The Movies - I did a whole seperate thread on this but come on now. Mixed very light elements of The Sims, Zoo Tycoon, and Windows Movie Maker. There were so many things that could have been improved but now we can’t even play it on a modern machine wtihout hopping through hoops.
What I Would Want Out of A SS: More biz strategy. Seemed like there was definitely a preferred course of action in the original. My favorite tycoon games allow me to sort of find success, even if it is a niche success if I want to build around a certain aspect of my park/studio I can as long as I do it “well”.
Buzz! Quizz World - I love trivia games. I am not smart but a nice casual pop cultural trivia game that involves some twists is FUN! The death of Scene It still brings a tear to my eye. Each game had little twists on the formula each round. The presentation was wacky and rad.
What I Would Want Out of A SS: Bigger and more boisterous. More consistent trivia. Free DLC that works. I got DLC for this thing and the formatting was botched to bits.