I finally played Nier: Automata so forgive me if I’m relitigating a three year old discussion. I absolutely loved that game but found the combat (especially the hacking) boring, repetitive, and not terribly challenging. Most combat encounters felt like tests of endurance more than skill. And since many of the sidequest just required more combat and/or repeatedly traversing the small and uninteresting open(ish) world I skipped the majority of them. Reading about them after I finished I wish I had played some of them but also didn’t want to put in the time to complete them. I understand how repetition and frustration contribute to the games themes, but in this case I felt like the game was putting up barriers to me experience some of its most interesting moments. And that’s not even mentioning the game’s broken economy and needlessly long and obscure list of upgrade materials.
I still loved the game, but It left me wondering what a more tightly edited version would look like. Would it work if it was a more linear experience with fewer extraneous system that could be played through in 10-15 hours instead of 25+?
What games did you play where you found the gameplay or certain systems to be a barrier to experiencing the game?