I played the game Lifeline, on iOS back around the time it came out. If you haven’t played it, is a kind of chat style adventure game where somehow your phone has been connected with an astronaut that wound up stranded on a strange planet. This person describes their situation and asks for advice on how they should proceed. Give bad advice, and they can wind up dead, or injured.
The goal is to get the person rescued and designed for you to take multiple attempts at it, having to go back to earlier decisions once a past decision had failed. The chats also happen in a simulated real time, so if the person says, should i walk two hours north or two hours south, you won’t find out how your choice plays out until they are done walking and can update you. This means a first time play though can take place over multiple days, sometimes waiting hours to find out if you made the right choice.
Somehow, through pure luck, I got through almost the whole game on my first try without any deaths. I had spent so much time with this one person on one playthrough, feeling their stress. Agonizing with them about where to go, what order to do things in. Finally after what felt like weeks of effort, a rescue ship landed to take my friend away to safety. They just had to run to it. And they fell. 10 feet away from the rescue ship. And watched it leave without them as they died in their spacesuit. I couldn’t bring myself to boot the game up again and figure it out. That to me was just the one, canonical play through of the game. There was no way to go back.