Gears 5, the sixth game in the Gears of War franchise, is full of familiarity. It's roughly the same as 2007’s original Gears of War: you hide behind cover, you shoot things from behind that cover, and you respond to the world in front of you with the maximum number of explosions and violence that you can. Following on from the plot of Gears of War 4, this game’s protagonists JD Fenix and Kait are both part of the “new generation” of soldiers in the eternal war of all against all. They do the same thing that we did back in 2007, and likewise their enemy the Swarm does all of the things that the Locust did way back then. This, I think, is all done admirably. The things feel like they’re supposed to feel, and each little interaction provides the right amount of oomph to keep me engaged through a firefight. It’s where Gears 5 tries to change things up that it stumbles.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/8xwqdg/gears-war-5-review