One of the most durable and oft-replicated parts of XCOM’s design is its stingy allotment of actions. Every choice from the moment your turn begins requires careful consideration. Which unit should complete its move first? Should my sniper take this 50/50 kill-shot, or move to high ground for better odds next turn? Inflexible rules demand flexible thinking, and these stark trade-offs have become the defining attribute of modern turn-based tactics games. With Gears Tactics, they’re the first against the wall.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/wxevx5/gears-tactics-preview-interview