Excitedly bought the game based on this endorsement and kinda… wish I hadn’t. The moments Rob describes are certainly there, there are moments of real tension and delight, but they’re few and far between for me. The open world rhythm is VERY close to the worst parts of AC: Odyssey, in particular the gear system, where every gun is really just a number, and every single chest has an item that’s one or two numbers higher than the one you have. I was hoping for more tactical reliance on gear, but in reality there are only five guns with slightly different skins.
I’m curious what difficulty Rob was playing on as well. Hard mode is far too easy to capture the realism I like, and Extreme is great for roaming, but a lot of story missions drop you in a massive base or into a firefight where you can’t possibly survive.
I got Breakpoint mostly to replace Siege, which my wife hates watching, with something that had a story. Unfortunately I can’t see getting past 20 hours in this.