Give Me A Hot Take About Video Games


#302

Ill agree with the sentiment that RPGs tend to immerse me more without voice acting, but if the VO is good and I’m playing a set character? (a la Geralt or, to some degree, Commander Shepherd) gimmie that VO.


#303

I think Alpha Protocol handled it best through how dialog choices were framed as an active choice by Thorton, and the player by extension, as a means to manipulating people. It’s a solid cover up for how different tones sound like completely different characters, a huge problem in the Mass effect series where Paragon and renegade lines rarely sound like they could ever come from the same person.


#304

Yeah, me too. Narrative choice is maybe the least important thing to me in RPGs. It’s nearly impossible to make a story significantly different based on choices because of how expensive that would be, so the decisions hardly ever mean anything.

I love RPGs for the gameplay choices that come up, like tailoring a party to a certain challenge, or specing my character to change my playstyle. If voice acting and cinematics are there to tell me a good story along the way, then that’s just icing on the cake.


#305

So, I should clarify: the Strogg themselves, as a concept, aren’t problematic (they’re just uninspired); the problematic things are some of the specific design choices and level choices (which, because the setting is less abstract, can be more “bro-lite” in their messaging - letting you be cruel in various stages; designing some of the Strogg with teenage-boy design principles and so on).


#306

Well, it appealed to me at a certain time in my life… I was a teenager when I played it. Actually, maybe a pre-teen.

It was my Halo for people younger than me, I guess.

I haven’t played it in years. All I know is that Quake 2 left a better impact, for me, than whenever I tried playing the original Quake. My dad first showed me Quake 2, and I remember in one of my art classes making him a clay Quake 2 themed box for his birthday. The big Q with the two dashes through it were wobbly, but I made them stand. It’s important to me, which is why I feel in a thread about ‘light hot takes’ I can say it’s better than Quake 1 :stuck_out_tongue:


#307

haha we’re having fun here in this jokes and dokes thread lol

But some of these takes are so bad that I have chosen to leave this website forever.


#308

The social links in Persona are boring because your protagonist is a non-character, so it ends up being a whole lot of people just monologuing their backstory and character arc at you.


#309

Hot Take: Second Sight has the best plot twist in any video game ever made.


#310

It is a crime that no one played that game and that it will likely never get a sequel.


#311

The original Mafia had one of the BEST video game soundtracks of all time, and no one ever talks about it.


#312

The Medabots RPG on the GBA is incredibly underrated.


#313

The lore in the Halo games is good, actually.


#314

Oh wait I forgot my real hot take: the Stanley Parable is insufferably pretentious and nihilistic and its entire thesis is antithetical to what makes games interesting. It’s just a pared down version of Bioshock Infinite.


#315

YIIK is a good game.


#316

This has caused me so much anguish because I instinctively want to agree but idk enough about the post Halo 4 lore to agree.


#317

Sure, I first played Quake 2 at the age of 17, and I didn’t notice as much of the issues then as I do now. You’re allowed to enjoy problematic and derivative things! [Although, I’ve replayed Quakes 1 through 4 as an older person, and 1 and 3 definitely held up better for me.]


#318

Persona 3 Portable is the best Persona game.


#319

If Final Fantasy games force years of delays upon Kingdom Hearts games, Square Enix doesn’t need to make Final Fantasy anymore. Just cancel the FFVII Remake.


#320

Heh, this seems a lot meaner than you’re probably intending.


#321

It’s not mean at all: almost everyone has at least one thing they enjoy which they ‘shouldn’t’.