Hitman 2016/Hitman 2 have the best framing/behavior of a third person OTS camera, and that only sounds weird because camerawork is actually super important to games yet almost never discussed. I’m biased here though because I’m a mark for stark/flat bottom-third framing and to me it’s a big (if subtle) part of new HM’s gorgeously hypersterile mood.
Game design has matured so much that we could probably make genuinely cool and diverse edutainment games, but barely anybody’s actually trying, or at least limiting attempts to iffy history and geography at best.
The most in-depth of this gen’s console games have so vastly outclassed old PC games in both complexity and approachability that every PC elitist meme is genuinely laughable shit at this point. Pour exemple, a ton of stealth-action and RPG games in the past 5+ years have outdone Deus Ex in most areas (except oops-radical-leftism, though that was still shaky at best in DX)
Deus Ex Invisible War is the most fun and cohesive example of what Xbox aesthetics will be remembered as as they slide into retro-nostalgia. There’s a lot of value to the design and visual aesthetics of janky overambition, it’s also what makes Oblivion so pervasively memorable despite itself, and why MDickie is the only true video game auteur (i have done no background checks on this person who make the funny games pls do not consider them or anyone else a video game auteur).
Game physics are aesthetics.
Human Revolution is mostly comprised of French-Canadian flavour racism.
Ending slideshows can be such an effective way to communicate final consequences to player choice, they can save budget on ending cutscenes, they’re so flexible and so utterly satisfying when there’s tons of them that i’m genuinely angry that better devs than Obsidian have yet to use them. Even kinda thin ending writing can feel super weighty when it’s a notch along a list of prologues to your actions, or affected by other ending segments (something that even fewer games have done). Any trepidation over them being too flat or underwhelming should be trounced by now, because most every choice-based game ending that’s tried to be flashy ended up being shit anyway.
Every cRPG would be vastly improved by controller support.