So after getting through maybe the worst turret section I’ve ever played in a video game, I’m really questioning why people are so crazy about this series.
The turret sequence is not bad just because it splits your inputs over two analog sticks, or because it spams more enemies than you can possibly ever take down. It’s bad because it kills you within 15-20 seconds of the start, unless you hit whatever arbitrary targets it wants you to, and it gives you no time to figure out what those are. Just shooting every soldier with a headlamp is not enough (and also: you can’t, because the spawn rate is too high). (I read in one of the walkthroughs that there’s supposed to be a panzer sitting on the rails that you’re supposed to take down, but there definitely was not one here – just a normal train.) After many times, I passed the section with scores of enemies still alive, never knowing exactly what the hell I triggered to move ahead.
Maybe it’s a bug, or a scripting error. (There are multiple forum posts suggesting to restart entire chapters if you think a script broke.) Maybe that behavior is actually intended. I can’t tell, and that’s a problem – especially since this is supposed to be the less janky remake.
There’s another sequence early in the game where you’re on the surface, and you’re attacked by flying creatures. You’re supposed to follow a character to the end of the level when this happens, but 9 times out of 10, I’d get picked up and murdered by gravity. Again, the timing is so fast that there’s zero chance to figure out where you’re supposed to go – you are literally picked up right as your companion says to run. I don’t know exactly how I finished that either; my original plan was to watch a stream, see where the end of the level is, then run there right before the flying beasts trigger in order to cheese my way out, but I somehow managed to accidentally find the exit before I had to do any of that.
I keep hearing the term “immersive” thrown around this game. I guess nothing says immersive like reloading checkpoints because the game is being deliberately obtuse or broken?
Being constantly aware that the game you are playing is broken in weird, random, arbitrary ways is maybe the least immersive thing ever. Knowing that you are always pushing towards a level ending trigger is not immersive. Losing control of your character for a slow moving, unskippable cutscene is not immersive. Restarting entire chapters to fix known scripting errors is not immersive. I feel like this game is immersive in the same way that Half Life 1 was – but that was a game made in 1998, and none of the lessons learned since then seem to be anywhere in the design. It’s just an incredibly linear FPS with broken enemies and scripting, and deliberately obtuse UI and level design. I can’t even imagine playing in a mode with less ammo and harder difficulty, because that seems like making a broken game even more broken.
I appreciate the atmosphere of the game, but actually playing the game takes me right out of it.