About From games, and the Gascoigne fight; I’ve always maintained that an easy mode would be a lot better at teaching the game than FromSoft’s “bash your head on it until you crack the code” method. At the risk of sounding pedantic, a lot of the difficulty in From games comes from their rhythm and mechanics being obscured from the player, as well as punishing the learning process with high-cost deaths and long runs through repetitive levels (to a varying degree throughout the series).
Easy mode/cheat options are a matter of accessibility. It’s not removing the challenge from a game; it’s a ramp that lets more people into the experience. And it does nothing to the core experience of someone who wants the original challenge. So many games have this concept as a basis; why not From’s?
Sometimes, I think the line between “difficulty is part of the artistic intent” and “the exclusivity of this game makes me feel special” gets a little blurred by the fans, and not in a good way. I’ve certainly been guilty of that myself. It DOES feel good, in a vain way, to get past the line and be part of Those Who Can Play It, but it doesn’t feel as good as it would to be able to share the experience with everyone.