As the gaming industry begins to shift from physical media to cloud streaming services, it will soon find itself on a collision course with America’s substandard broadband. Worse, 4K game streaming will run face first into broadband usage caps and overage fees that serve no technical purpose—outside of jacking up your already costly monthly bandwidth bill.
Last week, Google delivered more details on the company’s Stadia game streaming service, which promises to eliminate game consoles and shift all processing power to the cloud. The company’s Founder’s Edition launch bundle includes a Chromecast Ultra, Stadia controller, and three months’ worth of Stadia Pro for $129. Meanwhile, at E3, Microsoft talked about xCloud, its streaming service, and Bethesda announced Orion, its game streaming tech.
According to Google, Stadia will deliver a small roster of modern titles—without downloads—to any device with a Chrome browser. To take full advantage of games at full 4K resolution and 5.1 surround sound, Google says that users will need a 35 Mbps connection.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/43jbab/google-stadia-will-reveal-how-stupid-internet-data-caps-are