Everyone has those games they can’t put down, but should have years ago. Mine is Subset Games’ FTL. Steam tells me I’ve spent 175 hours in-game, and I vividly remember some of them were while I was supposed to be working in a publication’s Manhattan office, plying its starfields when I should have been digging up stories. Where would I be if I’d invested ten, fifty, a hundred of those hours pursuing goals I’d put aside for the quick fix of another run?
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/438dmm/graveyard-keeper-is-about-losing-your-future-to-your-present