I have some weird feelings about this article and spoilers and I think they center around 2 points, so here goes.
I guess I think the article is factually wrong? Pyre actually consistently does tell you that it’s fine to lose. It was advertised as well; the third bullet on its Steam store page is even as follows: “A Branching Story with No Game Over - In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way.”
It also specifically tells you this in-game the first time you try to restart a Rite mid-match, anticipating that you might be trying to save scum.
Beyond that I’d say it doesn’t sound like the spoiler part (regarding Liberations) helped you as much as being told something the game openly advertised (that losing is fine). Which maybe opens up a discussion of something clearer in a game’s advertising being a spoiler (this brings to mind things like Limbo, where more is said about what it’s about outside of it than in it), but I digress.
Spoilers have pretty much never been helpful to me. I am very, very bad at forgetting spoilers. A lot of the time my anxiety plays into this as well- I start fixating on the spoiler and hoping to get it over with, or thinking about how it plays into things more than I should, and that disrupts my enjoyment of the game. I know some of that’s on me, but still.
There’s an argument (that I’m super oversimplifying here) that being spoiled is effectively letting you read/watch/play something as if it was your second time the first time through, and that can be more enjoyable because of foreshadowing, etc. etc. But I have some issues with this. First off: I wanted that first time through! Particularly if I’m paying for the content I’m experiencing! And I think there are plenty of works where the second time through actually doesn’t hold up, but that’s actually ok because the first time through works well and that’s enjoyable even if it’s a mess when you look back on it critically. That’s not even mentioning works where figuring things out yourself - or being directly misled - is part of the experience and now you’ll never know how you would have felt, just vaguely what other people said you would feel. There are times when being spoiled really doesn’t cover the journey - I’ve been heavily spoiled for the original Nier but have loved my time with it and been surprised by what I didn’t know (though I wish I knew nothing) - but sometimes it can easily sour the whole experience.
In any case I’ve been getting better about this - I was spoiled for several huge twists in Persona 5 and enjoyed that game regardless - but even then it still seriously hurts my enjoyment most of the time. And even then, Persona 5 is one of those games I mentioned above where the second time doesn’t hold up. The Akechi twist has absolutely 0 resolution after much of the game being setup for the twist- and so I knew the whole twist the entire time, which made the game’s obvious hints even more obvious, and then in the end I got little enjoyment out of that storyline because when it was finally revealed 3/4 of the way through the game I didn’t even get to enjoy the fact that the game finally told me about it because it did nothing with it. I’d still be annoyed if I hadn’t been spoiled but at least the twist in itself would have been more interesting.