So quick primer on how Shin Megami Tensei: Devil Survivor works cause I know not everyone played it: Demons are attacking in a quarantined area you are stuck in. You have the ability to fight the demons, but there is a time mechanic where each fight/event you participate in passes time, which means you have to prioritize between multiple events on who you help fight the demons, who you meet up with, and what areas of the area you investigate (ex. for a way out or to find out where the demons are coming from).
The game, however, makes it so that it’s impossible to save everyone on a single playthrough. Characters that you get to know will die and you just have to accept that if you save Person A at 12, you’re going to be put in a spot where Person B is going to die at 2. It’s an interesting design choice and I would be on board with it if the game made some other design choices to compliment it. Instead, you as the player get the impression that every time you are put in a position that lead to someone’s death, you fucked up your time management and you failed because you couldn’t save everyone. Especially since the way to progress to endings with any sort of story resolution, you need to prioritize saving the right people and let everyone else die.
It was a frustrating experience and lead me to restarting the game several times, then just giving up completely when I realized that was how the game worked.
@onlywonderboy: I would say that killing Trevor is kinda the good ending anyway, but that’s just me.
@DanLantern: I can understand you feeling that way about the ending (I got it the same time when I first played the game), but it at least makes it so the part is pretty easy to jump back into… other than navigating through a ton of cutscenes again…