I have spent an ungodly amount of time on this game for someone who has never gotten above like. Rank 15? Logging in every day to do the quests provides a nice routine, I save up enough gold to buy maybe a dozen packs when the next expansion comes out and then, as always, I get precisely Shit to build any kind of worthwhile deck. I’m more mad at myself than Blizzard for this. That said, I had enough dust to craft the Shaman quest this time around and it’s a lot of fun. With ~1300 gold, I’m thinking I may just start doing arena runs because I’m getting tired of getting my ass kicked by fully loaded out netdecks at the bottom of the ladder.
There’s a Chinese tournament which Firebat is commentating on where the top prize is… a Ferrari? The production value is high; pop-ups showing percentage chance for a drawing a specific card, a counter for spells in Yogg decks (though this feature is arguably a year late). It’s put me on to wondering about how much stuff is a pain in the ass when it comes to spectating a professional match.
- You can’t see how many cards are left in the decks, or what secret’s been played unless you mouseover.
- The top player’s hand has to be cut in from another screen capture.
- If the top player plays a discover card (a mechanic which is about 2 years old?) you have to hope production is quick on the draw.
These points could be considered relatively minor, but they seem like weird things that studios should have to find workarounds for if Blizzard want this to be taken seriously as a competitive spectator sport. I’d love to hear/read from people experienced with Unity on its strength and limitations on a project of this scale, but I guess there’s probably management/business issues as well? video games