I’d been rolling a list of now largely forgotten hardcore/milsim multiplayer only shooters back and forth between thumb and forefinger for about a week before I decided it would be too curmudgeonly and against the general spirit of this place to do so, or whatever.
Of course, nothing gold can stay. At some point I will play perennial single-player favorites like Disco Elysium and Sleeping Dogs for the last time in my life, and that is okay–but there is a necessary distinction between running the clock out on my own mortal coil and a mandatory buy-in for an entertainment medium with a necessary shelf-life. I will never get to play Lead and Gold: Gangs of the Old West again even though that game is lovely and satisfying and fun, simply because there’s no one else playing it, and there never will be again.
I’m reluctant to be too critical of Rob’s coverage, because if this is the first time he’s ever come to the subgenre, then fine–we all start somewhere (and God knows I’m no old hand)–but it makes me sort of wonder who this pitch is for–or, alternatively, why the die has been cast for Hell Let Loose and not for, say, Verdun, Red Orchestra, Red Orchestra 2, Red Orchestra 2: Rising Storm, or Rising Storm 2: Vietnam, or Tannenburg, or Squad, or Insurgency, or Insurgency: Sandstorm, or Beyond the Wire, or any other AA, multiplayer-only FPS that lives and dies by token of coordination, voice chat, and a well-populated playerbase.