Here's Why the Designer of 'QWOP' Likes Making People Mad


#1

'Getting Over It' is another piece of Bennett Foddy's legacy of frustration.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/yw357j/heres-why-the-designer-of-qwop-likes-making-people-mad

#2

The foddy game I always come back to, that I think about regularly, is Girp. It was frustrating, but not on the same scale as qwop, and you could beat it in a fairly short span of time. Yet I think it’s still true to those design principles. It’s one of the most satisfying, memorable gaming experiences I’ve had.