Y’all heard about this? It’s a sorta-steampunk anti-zombie turtling strategy game in Early Access that uses procedural map generation.
But for all of that, it really isn’t just a collection of buzzwords! It’s a very solid and working strategy game with some great core design elements. It needs a bit of tuning but it’s pretty complete and playable (although right now the only mode is Survival, which is basically a timed horde mode), with no glaring holes. It’s even stable.
Gameplay is Real Time With Pause, and the core gameplay loop is almost more about dealing with flooding than zombies. At the start of the map, they’re largely passive, and the area you control is tiny, and it’s a race against time to balance your expansion of the areas you control and make income from with the amount of territory you’re able to defend. Periodically, larger waves of zombies will spawn off-map and attack, and excessive fighting can draw in the more-passive mobs that populate the beginning of the map.
The key thing that makes this design work is that it uses terrain that is all about selecting and managing your chokepoints while constantly requiring you to push the area you control, and having enemies that can and will wipe your entire game if one gets past your perimeter and into insecure spaces. Non-combat buildings can be attacked by a zombie for a very short amount of time before they get inside, at which point the residents of that building will be turned into zombies themselves, and set up a very fast cascade failure.
Oh, also, it uses permadeath. You can’t reload a game. It’s sorta like darkest dungeon.
I don’t particularly care for the steampunk iconography but goddamn this has a solid core design.