It’s hot as hell outside, too hot to pay attention to anything for more than a few minutes at a time, and that’s the perfect context for Hotline Miami. Replaying just last week, I found myself abstracting murders out to a math problem. Rotate here, shoot off screen, hide behind this door, throw that shotgun, grab that knife, empty that magazine, avoid that window, fire through that window. It all flows out into abstraction, sublimated under the power of game design that makes us start working in patterns and stop recognizing what those patterns are doing.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/gyzxvy/hotline-miami-showed-the-futility-of-ultra-violence-as-critique