How a 14-Year-Old Designer Became Part of Apple's Splashy New Gaming Service

Apple Arcade’s launch was a mixture of well-known franchises (Frogger, Rayman), new games from designers during the App Store’s creative heights (Card of Darkness, Overland), and releases from high-profile publishers (Square Enix, Capcom). The service, part of a larger shift towards monthly subscriptions, is a big deal for Apple, so it made sense to double down on attention-grabbing titles. Operator 41, also part of the launch, is hardly that, but is notable for a different reason: Operator 41 was developed by 14-year-old London designer Spruce Campbell.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/8xwvbx/how-a-14-year-old-designer-became-part-of-apples-splashy-new-gaming-service-apple-arcade