The first five hours or so of Divinity 2 are a slog. Even with the difficulty dialed way down, the early game is so unbalanced for a melee specialist—what with armies of archers firing arrows from afar—that my health bar is always down to the dregs. Potions are scarce so to survive, I listen for clucking. This is my version of a mighty hero: I find loose chickens, and I kick the meat off of them. Then I can head back into battle, shortsword in one hand, drumstick in the other.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7qgey/how-a-compromised-rpg-prepared-larian-studios-to-take-on-baldurs-gate-3