As one of this forum’s resident fusty academics, a part of my day job (sort of) is producing academic writing about games, so taking notes on games in the way I might jot notes in the margin of a book as I’m reading is something I’m extremely used to. But those aren’t really the kinds of notes that make it easier or more efficient to actually play a game, and I don’t often find myself enjoying games that require that of me. So maybe I fit into @Navster’s thoughts about not wanting to mirror our work lives in this. There are games that encourage note-taking (Return of the Obra Dinn and 999 come to mind) that I love, but with those I honestly just tried to play through them quickly enough that it would stick in my mind and I wouldn’t have to write down anything. Which in hindsight strikes me as working very hard for the right to be very lazy lol.
That said! I do love when games have the built-in capacity for note-taking — anything from annotating a map to something more elaborate. 13 Sentinels has a really neat internal self-populating wiki-timeline-thing that vastly augmented the experience of that game. Also… Soulsborne games and their notes. Though to be honest I always enjoyed them most when they’re jokes, like someone leaving “Miscreant!” under a breakable object in Dark Souls II.
Also this is definitely adult me talking — I do remember taking copious notes on Pokemon Emerald’s Braille puzzles as a kid because the internet wasn’t really something I had access too back then, and I needed to get an encyclopedia from my library to translate all those instructions, and it remains one of my favorite gaming experiences (that would never happen today).