Every once in a while, a game studio will put out something truly incredible. Something that blew everyone’s expectations away. Something that becomes an instant classic. Something that makes ripples throughout the industry. Something that seems to change everything.
So… what are you supposed to do after that?
There are two main directions these studios could go.
One option would be to follow up with more of the same. Recently, Team Cherry, the folks behind the brilliant Hollow Knight, announced the sequel called Silksong, a game originally planned to be DLC and now is a full game. The general reaction has been pretty excited! But this could go differently though, like with Yacht Club Games, the folks behind the retro platformer Shovel Knight, who have spent the last five years updating Shovel Knight and following through on Kickstarter goals. To me, this feels a little disappointing, as it seemed all the potential I saw in that team’s abilities has been siphoned away from new projects for the past few years.
The other option would be to do something completely different. Subset Games, the team behind FTL: Faster than Light, went from a space strategy game to a mech tactics game with Into the Breach. Both games proved to be massive successes, both critically and commercially. On the other end of the spectrum, Cellar Door Games followed up the successful Rogue-lite Rogue Legacy after a few years with Full Metal Furies, a co-operative brawler, and while reviews were generally favorable, the developers failed to break even, calling it a “pretty massive failure”.
What do you think is the most rewarding path? Do you see any other options?
Are these games have more to work towards due to the standard set by their predecessors? I mean, how are you supposed to come down from a revolutionary title?
And what about some recent successes? How would you like to see them followed up?
Looking in the past, what have been follow-ups to incredible games that you’ve been satisfied or elated by?