How Games Can Better Accommodate Disabled Players


#1

From colorblindness to subtitles, the medium still has a way to go before it’s really for all the players.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/gybmeb/how-games-can-better-accommodate-disabled-players

#2

Nier: Automata this year had fully remappable controls, which was really cool, and is part of why speedrunner Halfcoordinated, who doesn’t have use of his right hand, was able to run the game 1 handed at this year’s SGDQ by remapping the controls (video is https://www.youtube.com/watch?v=zQNpcX_1Syk)