So!
I am new to the mech genre. (I’m actually watching my first Gundam show (08th MS Team) right now. (Karen is my girlfriend and I love her.)) But I really like big fightin’ robots? So a lot of things are unfamiliar to me! I’m gonna read what y’all are saying in depth in a bit, but I’m just gonna drop my current feelings right now.
Regarding narrative: nothing is really clicking right now. The Immortals have potential to be interesting antagonists, but right now, there’s nothing really making it seem nice. None of the characters seemed to break out of cliche, and if Falcon is supposed to be a Native American stereotype like I think he is, it fuckin’ sucks. EDIT: yo yeah the “oh no fat queer-coded villain lady!” and Artist seem extremely BAD
Regarding aesthetic: The mechs look great! Nothing new, but everything we’ve seen so far is cool enough to engage me. The grunt enemies are pretty dull so far. I also honestly thought the boss looked kind of silly to me. Also, I actually really like the soundtrack? Like, it’s cheesy as all hell and is extremely extra but it’s really fun and endearing to me? Dissapointed they’re not naming the mechs Daemons tho, Arsenal isn’t all that interesting
Regarding gameplay: Okay! I feel like this where this game will make-or-break right now. I’ve noticed some people not really liking the controls here, but when I opened it back up today, I found myself really getting into them. At first, I didn’t really like them, but I started to click with them… There’s some stuff that needs improvement (firing, weapon switching, etc) but for the most part I enjoy them. I hope they make melee a bit more interesting; as it stands, the sword I got only has a single slash. I’m hoping they at least give it a combo!
The missions right now… aren’t really all that fun. The creep clear isn’t really interesting and gets boring fast. However, anytime I was actually up against another Arsenal, I started so see potential for something really fun. The boss battle is a bit of a grind, but I saw potential there, too. Dodging and strafing and all that feels good. Out-of-mech gameplay seems uninteresting, but that’s probably the point. The mech customization seems really fun. I’m looking forward to tinkering with my load out and looking extremely cool.
I think deep down I wanted a structured, deliberate single-player campaign. Starfox, Platinum games, etc. But it’s become clear that that’s not what this game is going to be. When I was in base, I noticed four different launch pads, and it hit me: “Oh. This is going to be a multiplayer game.” Then it made a lot more sense. The creep clear, wave-based combat, the long boss battle, the loot system, the fact that femto seems to only be used to resurrect other players, the out-of-mech gameplay, it all made sense. Unfortunately, while I get the appeal of those games and have put some time in, I’ve never really been a big fan of these games. I’ve always been a pretty solitary player, partially because I don’t have a lot of people who would play games with me consistently. So as much as I think I’d enjoy this games constituent parts, it’s probably a game not made for me. Which bums me out. I wanna fuck with dope mechs yall!!
PS Tell me what y’all named your mech. I’m going for that witch aesthetic so I named it “女王箒 (Joōhōki)” which means Queen’s Broom because fuck you im gay