Phillip Woytowitz was a software engineer on the hardware infrastructure team at the graphic cards company NVIDIA, a job with many hats that, depending on the day, could involve debugging graphics features to testing games. One day, he got the itch to make a video game. The problem for Woytowitz, however, was one facing a lot of workers at gaming or tech companies who want to make something separate from the company they work for: they’re not allowed to.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/g5va43/noncompete-contracts-video-game-industry