I am so baffled because I hadn’t heard anything about the game–though also I’ve been very out of the Twitter games discourse loop lately. Shame because I loved the soundtrack for the game and I was looking forward to a lighthearted RPG romp with that soundtrack in the background.
You’re a floating first-person camera in the ship segments, so you’re not really playing as either of them. They’ll be on the couch or in bed. You move past to craft or cook or make them sleep. You get the sense you’re not really part of this, just watching.
If you’re the person who rolls their eyes and considered skipping ahead 30 seconds when HBO has yet another extended sex scene in a show, this game is designed to torture you. I wanted to like it, but I found that sort of structure and the games all in earnestness on a young relationship (with problems that are a little too easy to see) a little too much .There’s also something that bothers me about the setup – these two people are literally alone on a new world with no way for friends to moderate and provide insight that gave me a bit of a red flag.
Still, I hope to run into something in the general genre of this that I do like someday.
I know there’s a more constructive critique about recognizing the implications of where the camera is placed AKA porn already wrote the book on this.
But really, just ew.
And then also ew about the forming a false equivalency by including forced conversion therapy of the hets, of course.
Abstracted “this is a video game camera” camera. This game has enough roots in RPGs that I do wonder what my connection is to these characters. It is a romance but you’re not really either of them. It’s a weird feeling because movie romances can easily handle this sympathy for both characters, you’re watching a story but not inhabiting it. Typically in a game romance you’re role-playing as one character’s POV, not both. I’m basically in this spaceship with them as some kind of mysterious guiding spirit or a shared mind or something. They intend for it to be just watching like a film, but I’m also physically in this space as the camera, which creates a reality for “me” separate from the characters.
It feels stranger since this game opens in medias res, so they’re already deeply in love and you don’t have any context for how this started. We didn’t build to get to the puppy love stage, we’re just here now. It’s a level of intimacy with strangers you’re dumped into suddenly and it feels a bit uncomfortable to me.
I’m sure there’s a reading of this that is fine, but the framing of this is just… so absurdly bad that I’m baffled it didn’t get intercepted at any point.
Honestly, what you’re describing, as a study of storytelling, I’m starting to become more interested in how they pulled off this anxiety(?) for the player than how they could’ve avoided it. Like you said, “movie romances can easily handle this sympathy for both characters, you’re watching a story but not inhabiting it.” A lot of how to make it work was in front of them. I wanna know how they dodged all that and got to that Blue Valentine sexual relationship where the viewer so certainly doesn’t want to be in the space.