First off, this is an incredible write-up by @Oniropolis. I really hope they keep contributing to Waypoint.
I’ve been eagerly awaiting this since I saw the trailer a year ago and reading this just confirms they are attempting to make the game I was hoping they were making. I love a good wander in a game and most of the time I end up playing an open world game and tuning out the filler. My favourite wandering games are Fallout: New Vegas and Breath of the Wild which both reward a player who is into exploring and piecing together somewhere’s history by coming across relics of the past, and while laying those games I always wished I had a motorcycle so that I could take in more of the scenery*. No Man’s Sky gave a bit of that to me while basically infinitely expanding the world, but after a while the procgen wasn’t hittin’. I want something more handcrafted.
The art style is incredible as well. Everything is super low res which allows for faster travel and bigger spaces, but the Rocko’s Modern Life colour palette is gorgeous and the fact the game isn’t afraid to have empty space is also really striking and adds a lot to the aesthetic.
*I know there is a motorcycle in Breath of the Wild now, but I’m going through the DLC in master mode and some of that stuff is really hard. It’s a whole thing.