How ‘Tinykin’ Makes Curious Players Feel Like Completionists

Tinykin, a new Pikmin-inspired game where players guide a series of tiny creatures around to solve puzzles and explore increasingly massive but well-designed spaces, is a delight. I’ve funneled most of my free time in the past week into Tinykin, a combination of wanting to accomplish just one more task and finding just one more collectible, before it’s suddenly past my bedtime. All that alone is reason to recommend Tinykin, but what I specifically want to praise about Tinykin is more subtle, and has to do with how the game rewards its players.

This is a companion discussion topic for the original entry at