How to Make a Video Game While Rationing Water and Amidst Rolling Blackouts

Much of Beautiful Desolation was made amidst catastrophe. South Africa was in the grip of a water crisis, the result of multiple years without meaningful rainfall. People lined up with containers, hoping to walk away with anything. There was talk of "Day Zero," a date when places like Cape Town would, in essence, run out of water. The Brotherhood, a two-person studio responsible for several moody adventure games, happens to be based in Cape Town.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/wx5nbz/how-to-make-a-video-game-while-rationing-water-and-amidst-rolling-blackouts
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Oh wow, i had to pick up a copy after reading this. i probably wont’ even get around to playing it as these adventure games are often not my thing, but i feel like i need to support such an endeavor and the commitment they had to the idea. thank you very much for writing this, i’ll be sure to show it around.

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