'Humankind' Is a Strategy Game Where Civilization Is a Process, Not Destiny

Humankind looks an awful lot like recent Civilization games. That superficial appearance is worrying for a game that is pointedly doing something different from Firaxis’ genre-defining standby. It’s dismaying coming from Amplitude, whose fantasy 4X Endless Legend made such memorable departures from the Civilization formula. But if you put pictures of Humankind in a lineup next to Civilization V and VI, you might struggle to identify it at first. Once again, a bright and cheery world awaits your settlement and conquest, and little cartoon squads of ancient soldiers and workers crawl across a hex-grid landscape seeking new battles and new resources. So far, so familiar.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/88989g/how-humankind-amplitude-studios-different-from-civilzation
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