Unfortunately they don’t. It’s the one realistic aspect they need to start looking into, though there’s probably a lot of diplomacy with the manufacturers and sport. I did a race the other night in Catalunya. Gearbox was nearing its limit but it wasn’t enough to swap it out and take a penalty. Lo and behold, I lose gears or get stuck in gear during qualifying and the race putting me in 17th on both and missing my objective for 15th. Of course Jeff wrote telling me he was disappointed and even when I picked the option in the post race interview that “we weren’t as good as we should have been” lost me a good chunk of reputation with my Sauber team (Yet it increased with Ferrari, go figure). All because I had to stretch that gearbox out
Now if it was real F1 and gearbox problems were apparent, the team would just say to “box the car” (Go to the pits) and eat the race loss because letting the gearbox go on that long could damage other components or the Race Director would black flag you and get you off the track if you were too slow and a danger to other racers. And it’s a weird bit of going against realism in F1 or even motor racing in general where Part failures are common and can strike at random (like the two Mercedes cars developing faults in Austria this year where the cars just shut down thanks to the new engine spec failing). I get they want the player to experience the gameplay and have a multiplayer experience to manage as well. But it’s part and parcel of the experience. It’s the only thing really at fault where even the game failing is put on the player because it’s too linear instead of saying “It happens. That’s F1 for you” especially when you have Team Directors who will go on TV after and say “The car was at fault, not the driver”. It’s at odds with the sport its potraying
Manufacturers are a bit more loose when it comes to these games that what I would hope is that in future F1 games, Codemasters would maybe make dynamic objectives instead where if the car is having issues, you get brand new objectives and the game doesn’t punish you for something the game does like the car failing. It’s a weird quirk of making a sport into a video game.