The way I played Breath of the Wild was that I followed the game’s bread crumb trail for the first 6 hours or so explored and did strines for the next 10, then started methodically working my way through all the beasts which took about 6 hours each with a bit of time in between each one to go get the Master Sword and collect all of Link’s memories.
I then made my assault on Hyrule Castle, beat Ganon, saved Zelda, and then put down the game and haven’t picked it up again.
All told I had 32 shrines, all the memories, all the beasts, the Master Sword and a game clock of about 45 hours.
It might sound like I didn’t like the game — on the contrary, I loved it! And one of the things that I loved about it is that unlike most open-world games — other than some of the big broad stroke quests (which I did) — the game never nags you about the stuff you didn’t do! I got to feel cathartically done with the game the way I played it, and nothing within the game tells me I didn’t finish. There’s no unfinished lists or dangling threads. I’m just done.
In fact, I would say that the greatest pressure to go back and do the 90 or so shrines I didn’t do is from other people, not the game itself.
I just find that an interesting contrast to people who kept talking about being drawn back, since I loved that Zelda just let me be satisfied by the finished.