I think it’s important to distinguish between overtly political games and non-overtly political games. By virtue of having been created by people with political opinions, all games are political. Some games set out to say something intentionally, and others might not, or might try to portray a “balanced opinion” like Bioshock Infinite, but all games say something whether or not that thing is the point of the game.
Did Wolfenstein: the New Order make a particularly uhh, idk, poignant statement about nazism or call people to action? No, but it pretty clearly said “Nazis are irredeemably bad and should be murdered rather than listened to or pitied.” Its cast was made up of Jewish people and disabled people and people of colour to whom the player was supposed to be sympathetic.
People are critiquing Detroit because it claims to be apolitical (which lots of folks have established is not a thing they believe is possible for a game to be), but engages with politics, is a story about political participation and social movements, and will portray the actions you can undertake (pacifism, violent action, vandalism) in some light, be that intentional or unintentional. It’s particularly frustrating because David Cage refuses to engage with the possibility that the story he’s writing here has a perspective – even though it clearly does.